Tacts to Kara (all need to read)
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Attuned horse dude (first boss)
This is simple boss and is extremley easy. Difficulty rating 2/10
Firstly the OT should attack the horse and dps should wait for him to get aggro and must be tanked just a bit back from where you hit him.
80% - horseman appears - maintank need to get aggro him as SOON as possible (if its a warrior tank he can be disarmed) then move him away from the group either to the left or right now dps the horse
20% > 100% - horse & man merge - DPS STOPS! Maintank needs to get aggro as soon as he merges, every1 must now hug from behind and dps NO exceptions.
Priest - Nothing special just heal/dps and make sure you hug boss.
Mage - nothing special just dps and make sure you hug the boss
Lock - nothing special just dps and make sure you hug the boss
Druid - if tanking make sure you read the tacts above, apart from that nothing special just dps and make sure you hug the boss
Warrior - if tanking make sure you read the tacts above, apart from that nothing special just dps and make sure you hug the boss
Rogue - nothing special just dps and make sure you hug the boss
Hunter - Anoying to play when you have to hug boss but do not use range dps at all just melee
Shaman - Nothing special just heal/dps and make sure you hug boss.
paladin - if tanking make sure you read the tacts above, apart from that nothing special just tank/heal/dps and make sure you hug the boss
Firstly the OT should attack the horse and dps should wait for him to get aggro and must be tanked just a bit back from where you hit him.
80% - horseman appears - maintank need to get aggro him as SOON as possible (if its a warrior tank he can be disarmed) then move him away from the group either to the left or right now dps the horse
20% > 100% - horse & man merge - DPS STOPS! Maintank needs to get aggro as soon as he merges, every1 must now hug from behind and dps NO exceptions.
Priest - Nothing special just heal/dps and make sure you hug boss.
Mage - nothing special just dps and make sure you hug the boss
Lock - nothing special just dps and make sure you hug the boss
Druid - if tanking make sure you read the tacts above, apart from that nothing special just dps and make sure you hug the boss
Warrior - if tanking make sure you read the tacts above, apart from that nothing special just dps and make sure you hug the boss
Rogue - nothing special just dps and make sure you hug the boss
Hunter - Anoying to play when you have to hug boss but do not use range dps at all just melee
Shaman - Nothing special just heal/dps and make sure you hug boss.
paladin - if tanking make sure you read the tacts above, apart from that nothing special just tank/heal/dps and make sure you hug the boss
Maiden (third boss)
This boss is very simple but effectivly hard if not done correctly. difficulty 4/10
Layout - Must be tanked in the centre of the room where it stands. ranged persons must stand Infrount of pillars in the FIRST half of the room but not too close so you dont get hit by aoe.
Prefered class and why - Pala/priest (for dispell of holy Fire) Warrior/druid tank its extremly hard to tank as a pala on this boss
100% > 0% - tank and spank
simple boss it just needs to be tanked correctly and dpsed correctly. the melee dps will be in the aoe and if drop to low hp they must exit the aoe and heal themselfs. range dps will be effected by an attack called repentance were they are stuned for a length of time, this is increasingly difficult of healers as the melee etc still get damaged.
<special ablity> Aoe -
make sure you do not get hit by this as range it hits pritty hard
<special ability> holyfire
this needs 1 priest or pala dispelling at all time because this is an extremly damaging attack and will kill fast.
<special ability> repentance
this is the hardest attack to get through so use ur common sense and put either and priest or druid healer on the tank for the HoTs so that the tank does not die. btw this attack is a stun for 10 seconds
Layout - Must be tanked in the centre of the room where it stands. ranged persons must stand Infrount of pillars in the FIRST half of the room but not too close so you dont get hit by aoe.
Prefered class and why - Pala/priest (for dispell of holy Fire) Warrior/druid tank its extremly hard to tank as a pala on this boss
100% > 0% - tank and spank
simple boss it just needs to be tanked correctly and dpsed correctly. the melee dps will be in the aoe and if drop to low hp they must exit the aoe and heal themselfs. range dps will be effected by an attack called repentance were they are stuned for a length of time, this is increasingly difficult of healers as the melee etc still get damaged.
<special ablity> Aoe -
make sure you do not get hit by this as range it hits pritty hard
<special ability> holyfire
this needs 1 priest or pala dispelling at all time because this is an extremly damaging attack and will kill fast.
<special ability> repentance
this is the hardest attack to get through so use ur common sense and put either and priest or druid healer on the tank for the HoTs so that the tank does not die. btw this attack is a stun for 10 seconds
Last edited by Bizzie on Sun Mar 30, 2008 4:53 pm; edited 1 time in total
Curator (fifth boss)
Tricky boss but easy once get used to. difficulty 5/10
Layout - spread out in frount of boss so not to go out of range for heal
Preferd class and why - shammi (healer), they can chain heal the whole dps and make healing alot easer
100% - MT gets aggro on curator and obvs builds aggro.
<curator's special ability> - orbs
These are the aDDs of curator and are very easy to kill but do a large amount of aoe dmg, when they spawn All dps and OT must kill these adds. range try to avoid getting to close to these but if got aggro dont run away from dps till they have aggro. these cost mana when used
<curator's special abilty> - Evocation
When the curator has used all his mana spawning mana he will us evocation which last for around 10 seconds, in this time he will recieve 3-4 times more damage. when this happens all cloth dps dmg the boss and rest carry on to kill the last orb he spawned then attack boss. When this ends he will got back to spawning Orbs (special ability)
10% - Enrage - when you get the boss to 10% he will enrage. now all his special abilities stop and you just need to dps him down
Tip = he will now take 2 times more damage than what he did in normal stance
Layout - spread out in frount of boss so not to go out of range for heal
Preferd class and why - shammi (healer), they can chain heal the whole dps and make healing alot easer
100% - MT gets aggro on curator and obvs builds aggro.
<curator's special ability> - orbs
These are the aDDs of curator and are very easy to kill but do a large amount of aoe dmg, when they spawn All dps and OT must kill these adds. range try to avoid getting to close to these but if got aggro dont run away from dps till they have aggro. these cost mana when used
<curator's special abilty> - Evocation
When the curator has used all his mana spawning mana he will us evocation which last for around 10 seconds, in this time he will recieve 3-4 times more damage. when this happens all cloth dps dmg the boss and rest carry on to kill the last orb he spawned then attack boss. When this ends he will got back to spawning Orbs (special ability)
10% - Enrage - when you get the boss to 10% he will enrage. now all his special abilities stop and you just need to dps him down
Tip = he will now take 2 times more damage than what he did in normal stance
Similar topics
» Ideas about the tacts
» Kara raids
» The Kara Raid Groups!
» DKP! read this urgantly .... this is what i have finalised due to the amount of complants about tank priority
» Kara raids
» The Kara Raid Groups!
» DKP! read this urgantly .... this is what i have finalised due to the amount of complants about tank priority
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